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Posted (edited)

I could whip up a single track, really small audio CD with ImgBurn, but I'd have to burn it to a CD-RW and image that, since none of the virtual CD writers I tested ever worked.  Which means my image files will be in CCD/IMG format, the only way I can test them with VirtualClone Drive.  Which means you'd have to install VirtualClone Drive.  And if you're going to do that, you might as well, before I do anything, read this disc to a new CCD/IMG format and test it in VCD yourself.

 

 

To enable CCD/IMG creation, go into Tools --> Settings --> Read and check the CCD box under Image Layout File Format.

 

Both RetroArch & WinCDEmu both explicitly support cue/bin files. So, I just wanted to test one made by someone else to see if I was somehow doing something wrong. That said I will try making a new image in that new format and see if that changes anything. Thanks. I'll let you know how it goes.

 

Edit

Alright, I tried enabling the ccd option and when making it I selected img. In the end I got an cue, ccd & img so I think I might have done something wrong. Windows could mount the ccd but then didn't know what it was. So, progress- I guess?

Edited by Ryan Paul Fialcowitz
Posted

Can you post the log from you reading a disc that you say won’t work in bin/cue format please?

 

There should be no problem mounting the cue in DAEMON Tools and playing from the virtual drive in media player.

 

Don’t mount stuff directly in Windows, it only supports basic iso images really.

Posted

Can you post the log from you reading a disc that you say won’t work in bin/cue format please?

 

There should be no problem mounting the cue in DAEMON Tools and playing from the virtual drive in media player.

 

Don’t mount stuff directly in Windows, it only supports basic iso images really.

 

As has been pointed out to me, Windows won't mount the cue file- I'm using WinCDEmu. Which works for everything- except the the cue files I create apparently. I primarily use IMGBurn to make iso's of D.V.D.'s and it works fine, even with WinCDEmu.

 

; //****************************************\\
;   ImgBurn Version 2.5.8.0 - Log
;   Sunday, 25 March 2018, 21:38:51
; \\****************************************//
;
;
I 21:15:07 ImgBurn Version 2.5.8.0 started!
I 21:15:07 Microsoft Windows 8 Professional x64 Edition (6.2, Build 9200)
I 21:15:07 Total Physical Memory: 20,953,204 KiB  -  Available: 17,042,324 KiB
I 21:15:07 Initialising SPTI...
I 21:15:07 Searching for SCSI / ATAPI devices...
I 21:15:08 -> Drive 1 - Info: HL-DT-ST BDDVDRW UH12NS40 1.00 (E:) (ATA)
I 21:15:08 Found 1 BD-ROM XL/DVD±RW!
I 21:20:09 Operation Started!
I 21:20:09 Source Device: [3:0:0] HL-DT-ST BDDVDRW UH12NS40 1.00 (E:) (ATA)
I 21:20:09 Source Media Type: CD-ROM
I 21:20:10 Source Media Supported Read Speeds: 4x, 8x, 10x, 16x, 24x, 32x, 40x
I 21:20:10 Source Media Supported Write Speeds: 48x
I 21:20:10 Source Media Sectors: 179,620
I 21:20:10 Source Media Size: 422,466,240 bytes
I 21:20:10 Source Media File System(s): None
I 21:20:10 Read Speed (Data/Audio): MAX / 8x
I 21:20:10 Destination File: C:\Users\Ryan Paul Fialcowitz\Desktop\Image.img
I 21:20:10 Destination Free Space: 453,469,655,040 Bytes (442,841,460.00 KiB) (432,462.36 MiB) (422.33 GiB)
I 21:20:10 Destination File System: NTFS
I 21:20:10 File Splitting: Auto
I 21:21:01 Read Speed - Effective: 8x
I 21:21:02 Reading Session 1 of 1... (12 Tracks, LBA: 0 - 179619, MCN: 0075678179624)
I 21:21:02 Reading Track 1 of 12... (AUDIO/2352, LBA: 0 - 10604)
I 21:21:20 Reading Track 2 of 12... (AUDIO/2352, LBA: 10605 - 27059)
I 21:21:47 Reading Track 3 of 12... (AUDIO/2352, LBA: 27060 - 50561)
I 21:22:25 Reading Track 4 of 12... (AUDIO/2352, LBA: 50562 - 64719)
I 21:22:48 Reading Track 5 of 12... (AUDIO/2352, LBA: 64720 - 76081)
I 21:23:07 Reading Track 6 of 12... (AUDIO/2352, LBA: 76082 - 92356)
I 21:23:33 Reading Track 7 of 12... (AUDIO/2352, LBA: 92357 - 106639)
I 21:23:56 Reading Track 8 of 12... (AUDIO/2352, LBA: 106640 - 120499)
I 21:24:19 Reading Track 9 of 12... (AUDIO/2352, LBA: 120500 - 135469)
I 21:24:43 Reading Track 10 of 12... (AUDIO/2352, LBA: 135470 - 150029)
I 21:25:07 Reading Track 11 of 12... (AUDIO/2352, LBA: 150030 - 163791)
I 21:25:29 Reading Track 12 of 12... (AUDIO/2352, LBA: 163792 - 179619)
I 21:25:56 Exporting Graph Data...
I 21:25:56 Graph Data File: C:\Users\Ryan Paul Fialcowitz\AppData\Roaming\ImgBurn\Graph Data Files\HL-DT-ST_BDDVDRW_UH12NS40_1.00_SUNDAY-MARCH-25-2018_9-20_PM_N-A.ibg
I 21:25:56 Export Successfully Completed!
I 21:25:56 Operation Successfully Completed! - Duration: 00:05:45
I 21:25:56 Average Read Rate: 1,195 KiB/s (6.0x) - Maximum Read Rate: 1,461 KiB/s (7.4x)
I 21:38:49 Close Request Acknowledged
I 21:38:49 Closing Down...
I 21:38:51 Shutting down SPTI...
I 21:38:51 ImgBurn closed!
;
;
; //****************************************\\
;   ImgBurn Version 2.5.8.0 - Log
;   Sunday, 25 March 2018, 16:56:35
; \\****************************************//
;
;
I 16:56:31 ImgBurn Version 2.5.8.0 started!
I 16:56:31 Microsoft Windows 8 Professional x64 Edition (6.2, Build 9200)
I 16:56:31 Total Physical Memory: 20,953,204 KiB  -  Available: 17,476,484 KiB
I 16:56:31 Initialising SPTI...
I 16:56:31 Searching for SCSI / ATAPI devices...
I 16:56:32 -> Drive 1 - Info: HL-DT-ST BDDVDRW UH12NS40 1.00 (E:) (ATA)
I 16:56:32 Found 1 BD-ROM XL/DVD±RW!
I 16:56:35 Close Request Acknowledged
I 16:56:35 Closing Down...
I 16:56:35 Shutting down SPTI...
I 16:56:35 ImgBurn closed!
;
;
; //****************************************\\
;   ImgBurn Version 2.5.8.0 - Log
;   Sunday, 25 March 2018, 12:12:54
; \\****************************************//
;
;
I 12:06:33 ImgBurn Version 2.5.8.0 started!
I 12:06:33 Microsoft Windows 8 Professional x64 Edition (6.2, Build 9200)
I 12:06:33 Total Physical Memory: 20,953,204 KiB  -  Available: 16,840,316 KiB
I 12:06:33 Initialising SPTI...
I 12:06:33 Searching for SCSI / ATAPI devices...
I 12:06:34 -> Drive 1 - Info: HL-DT-ST BDDVDRW UH12NS40 1.00 (E:) (ATA)
I 12:06:34 Found 1 BD-ROM XL/DVD±RW!
I 12:07:03 Operation Started!
I 12:07:04 Source Device: [3:0:0] HL-DT-ST BDDVDRW UH12NS40 1.00 (E:) (ATA)
I 12:07:04 Source Media Type: CD-ROM
I 12:07:04 Source Media Supported Read Speeds: 4x, 8x, 10x, 16x, 24x, 32x, 40x
I 12:07:04 Source Media Supported Write Speeds: 48x
I 12:07:04 Source Media Sectors: 179,620
I 12:07:04 Source Media Size: 422,466,240 bytes
I 12:07:04 Source Media File System(s): None
I 12:07:04 Read Speed (Data/Audio): MAX / 8x
I 12:07:04 Destination File: C:\Users\Ryan Paul Fialcowitz\Desktop\Test.bin
I 12:07:04 Destination Free Space: 454,756,069,376 Bytes (444,097,724.00 KiB) (433,689.18 MiB) (423.52 GiB)
I 12:07:04 Destination File System: NTFS
I 12:07:04 File Splitting: Auto
I 12:07:55 Read Speed - Effective: 8x
I 12:07:56 Reading Session 1 of 1... (12 Tracks, LBA: 0 - 179619, MCN: 0075678179624)
I 12:07:56 Reading Track 1 of 12... (AUDIO/2352, LBA: 0 - 10604)
I 12:08:14 Reading Track 2 of 12... (AUDIO/2352, LBA: 10605 - 27059)
I 12:08:41 Reading Track 3 of 12... (AUDIO/2352, LBA: 27060 - 50561)
I 12:09:19 Reading Track 4 of 12... (AUDIO/2352, LBA: 50562 - 64719)
I 12:09:42 Reading Track 5 of 12... (AUDIO/2352, LBA: 64720 - 76081)
I 12:10:01 Reading Track 6 of 12... (AUDIO/2352, LBA: 76082 - 92356)
I 12:10:27 Reading Track 7 of 12... (AUDIO/2352, LBA: 92357 - 106639)
I 12:10:50 Reading Track 8 of 12... (AUDIO/2352, LBA: 106640 - 120499)
I 12:11:13 Reading Track 9 of 12... (AUDIO/2352, LBA: 120500 - 135469)
I 12:11:37 Reading Track 10 of 12... (AUDIO/2352, LBA: 135470 - 150029)
I 12:12:01 Reading Track 11 of 12... (AUDIO/2352, LBA: 150030 - 163791)
I 12:12:23 Reading Track 12 of 12... (AUDIO/2352, LBA: 163792 - 179619)
I 12:12:50 Exporting Graph Data...
I 12:12:50 Graph Data File: C:\Users\Ryan Paul Fialcowitz\AppData\Roaming\ImgBurn\Graph Data Files\HL-DT-ST_BDDVDRW_UH12NS40_1.00_SUNDAY-MARCH-25-2018_12-07_PM_N-A.ibg
I 12:12:50 Export Successfully Completed!
I 12:12:50 Operation Successfully Completed! - Duration: 00:05:45
I 12:12:50 Average Read Rate: 1,195 KiB/s (6.0x) - Maximum Read Rate: 1,460 KiB/s (7.4x)
I 12:12:54 Close Request Acknowledged
I 12:12:54 Closing Down...
I 12:12:54 Shutting down SPTI...
I 12:12:54 ImgBurn closed!
Posted

Just the corrupt image warning on load with the cue file. The ccd one mounted, but then I got similar message from Windows when I tried to access it.

 

It seems clear to me that I'm doing something wrong as neither of you are telling me this can't be done. Is there some specific setting I need or something?

Posted

No, it should work fine with the default settings. It should not be this difficult!

 

I’ve no experience of wincdemu, I only use virtual clonedrive and daemon tools.

 

A quick google suggests it doesn’t support audio. So perhaps give daemon tools a go? It’s the most feature rich and mature virtual drive program by far.

Posted

Yes, it’s at fault.

 

I edited my previous post as you were just writing yours. Please take another look :)

 

VLC, my media player, will play every other virtual disk image I throw at, as well as every C.D. I've tried to make one of but not the resultant images. I'm thinking that's were the problem lies as VLC does not require an external mounting of the image it just loads it itself.

Posted

VLC might work with CUE sheets where each track is its own wav file or whatever, but it doesn't appear to support playing from a single binary (raw dump of the cd) file.

 

Mounting and playing from the virtual drive might be your only option - but then you need a virtual drive program that actually supports audio and WinCDEmu doesn't.

Posted

VLC might work with CUE sheets where each track is its own wav file or whatever, but it doesn't appear to support playing from a single binary (raw dump of the cd) file.

 

Mounting and playing from the virtual drive might be your only option - but then you need a virtual drive program that actually supports audio and WinCDEmu doesn't.

 

Yeah, I'm right there with you. But, ultimately, I don't need to mount them in Windows- that's just for testing. I need to mount them in RetroArch- which isn't working. My hope is that I'm doing something wrong and eventually I'll figure out how to make that work. So, even if Daemon Tools did work I'm not sure that would bring me closer to a revelation. Finding an audio C.D. image that I can get to mount in RetroArch would be good though!

 

I do, truly, appreciate all the help.

Posted

Can’t retroarch use a real (virtual) drive? I guess it all depends on which emulator you’re actually trying to use with it. Is there some old amazing player available to it that you want to use?

 

The more details you can give us, the more chance we have of recreating your setup and being able to assist.

Posted

RetroArch is a fontend of a large number of emulators- all run through RetroArch. It's basically a one stop shop for everything emulation related. I'm running  a Playstation game- Monster Rancher. The gimmick of this game is that you can acquire different monsters by switching out the game C.D. with various Playstation/Music C.D.'s and some can only be gotten by specific C.D.'s. So, I bought several hoping to make them into images because, for some reason, RetroArch does support loading physical content like an actual disk. When I try to load an image I've made the program crashes with a runtime error. And given that no one on their forums is responding to my thread I'm not sure I'm going to find a solution.

 

However, it appears you can use GameShark codes, which RetroArch does support, to accomplish the same goal. I had hoped to do it the "old fashioned" way but at this point I don't see how I could get this to work if either program is even capable of doing what I'd like. So, I think I'm good for right now- this method will save me from having to hunt down a bunch of old C.D.'s on the internet which I suppose is a good thing.

 

Lastly, I'd like to reiterate I've never had problems making images of D.V.D.'s- program works like a dream in that department and that's what I would normally use it for. I always tend to have the weird computer problems no one can figure out! I really appreciate you guys taking the time to help me out with this and I wish you both the best of luck!

Posted

Ok, thanks for the background info.

 

Sounds to me as if RetroArch just doesn't support CDDA binary images/cues... in the same way VLC doesn't.

 

You could enable verbose output from it and see what actually happens when you load the CUE into it - I assume you're actually mid-game at that point? It has some way of outputting the log to a command window yeah? Maybe you just need to have loaded it via CLI.

 

I've taken that idea from here:

 

https://github.com/libretro/RetroArch/issues/5451

Posted

Ok, thanks for the background info.

 

Sounds to me as if RetroArch just doesn't support CDDA binary images/cues... in the same way VLC doesn't.

 

You could enable verbose output from it and see what actually happens when you load the CUE into it - I assume you're actually mid-game at that point? It has some way of outputting the log to a command window yeah? Maybe you just need to have loaded it via CLI.

 

I've taken that idea from here:

 

https://github.com/libretro/RetroArch/issues/5451

 

All the disk based games are in the cue/bin format. However, the bins are labeled as tracks which is why I asked about that earlier. I'm not sure how to output a log but if I figure it out I'll let you know.

Posted

Ah, now I see why you were trying to load an audio CD image in a game emulator.  That's why I was thinking it was failing in RetroArch.  Because it probably doesn't support audio CD images.  Whoever made RetroArch probably didn't code in support for audio CD images, thinking there would never be a reason for them in the software.  They were probably not aware of something like Monster Hunter being able to do that.  Even though the old PS ROM supported playing audio CD's, it probably wasn't supported for playing back in RetroArch because Windows can natively play CD's on its own.  So, the function was considered redundant.

 

 

I admit, a lot of the time, I just thought this was human error.  That you were trying to load audio CD's in a game emulator.  But, there was actually a reason why you wanted to do that.  :)

Posted

These sorts of emulators, to my understanding, strive for technical accuracy above all- so I thought it had a fair chance of working. But I was pretty sure it was going to be one of those things were it either worked right away or I'd make my self nuts never figuring it out. Luckily, I now have an alternative method of achieving the same goal. Thanks again for your help- I really appreciate it.

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