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Posted

If I burn a 733MB PS1 game onto a 700MB CD, will the game still work?

Posted

Is that a pure data image or does it have audio tracks?

Posted

That wasn't a trick question btw, the audio could be files within the data track or they could be CD-DA tracks in their own right. I just wanted to be clear which was the case with this specific game.

What does the program actually say when you load the CUE file in Write mode and look at the 'Time' field in the 'Source' box? Ignore the size of the BIN file itself as CD-DA will throw that off (if you're purely going by the 700MB capacity). If it comes out under 80 minutes, you should be fine.

Posted

The times are different for each game. For example, the original Medal of Honor is 742MB in size, and the time is 70:11:61, told in MM:SS:FF

Posted

Yes, they would be different for each game, but you specifically asked about a 733MB one.

As mentioned in my previous reply, if the 'Time' comes out below 80mins, you're fine. The 640MB / 700MB mentioned on 74 / 80 minute CDs is for when you're burning 2048 bytes of data to the sector (what we call Mode 1 / 2048). The sector can actually hold 2352 bytes of CD-DA, which takes you the equivalent of over 800MB... which is obviously loads more than your 742MB or 733MB images.

Posted

What exactly is the 80 minutes thing for? I'd guess it means 80 mins of music, but I don't know

Posted

Yes, if you burned an Audio CD image to an 80 minute CD-R, it would hold a maximum of 80 minutes of audio.  80 minutes as capacity is a leftover from the original use case of CD's when they were created entirely as a music storage medium.  There are other maximum time capacities for different sized CD-R's.

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