WeeZee Posted October 15, 2008 Posted October 15, 2008 (edited) Wow, that was fast, thanks! Yes, it works. The only difference is Nero needed 26 sec for lead-in while ImgBurn needed 1 min 38 sec. I suppose it's because it's using an external DLL. I will wait for your results. About log: yes, there was a DVD-RW inserted in both cases. Edited October 15, 2008 by WeeZee
dontasciime Posted October 16, 2008 Posted October 16, 2008 Yes, it works. The only difference is Nero needed 26 sec for lead-in while ImgBurn needed 1 min 38 sec Nero lies, not all disc's are the same. Nero lies.
WeeZee Posted October 16, 2008 Posted October 16, 2008 Nero lies, not all disc's are the same. Nero lies. In this case, it was the same DVD-RW and same ISO. Not a problem for me, just posting it as a statistic info. :-)
LIGHTNING UK! Posted October 16, 2008 Posted October 16, 2008 As it's not ImgBurn that's actually doing anything here, it's out of my hands. The LeadIn section of the log is made up. I just write the entry for fun really and move onto 'Writing Sectors' once the drive has accepted more data than will fit into its internal cache/buffer. Different Write Types could be a factor here - i.e. SAO/DAO Vs Incremental. Switch ImgBurn to Incremental and see if the time matches Neros. That's not to say I recommend you leave it on that, I just thought you might like to try it.
LIGHTNING UK! Posted October 16, 2008 Posted October 16, 2008 Ok so I've figured out the problem... the nvidia drivers don't/can't handle more than 18 bytes of sense area buffer being made available - at least not when processing the 'TEST UNIT READY' command. ImgBurn allocates 24 bytes for all its I/O and I guess that hits a bug in their code and they don't fill the buffer properly - meaning ImgBurn receives bogus error codes etc. Anyone fancy reporting it to nvidia?
WeeZee Posted October 16, 2008 Posted October 16, 2008 Ok so I've figured out the problem... the nvidia drivers don't/can't handle more than 18 bytes of sense area buffer being made available - at least not when processing the 'TEST UNIT READY' command. ImgBurn allocates 24 bytes for all its I/O and I guess that hits a bug in their code and they don't fill the buffer properly - meaning ImgBurn receives bogus error codes etc. Anyone fancy reporting it to nvidia? Ehr, I would be glad to do that, but your words are quite obscure to me, I'm afraid I wouldn't be able to sustain any discussion on the matter with an nVidia tech... I mean, I can cut&paste your post, but then? Anyway if there is an easy way, I am available.
Recommended Posts