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Semolous

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That wasn't a trick question btw, the audio could be files within the data track or they could be CD-DA tracks in their own right. I just wanted to be clear which was the case with this specific game.

What does the program actually say when you load the CUE file in Write mode and look at the 'Time' field in the 'Source' box? Ignore the size of the BIN file itself as CD-DA will throw that off (if you're purely going by the 700MB capacity). If it comes out under 80 minutes, you should be fine.

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Yes, they would be different for each game, but you specifically asked about a 733MB one.

As mentioned in my previous reply, if the 'Time' comes out below 80mins, you're fine. The 640MB / 700MB mentioned on 74 / 80 minute CDs is for when you're burning 2048 bytes of data to the sector (what we call Mode 1 / 2048). The sector can actually hold 2352 bytes of CD-DA, which takes you the equivalent of over 800MB... which is obviously loads more than your 742MB or 733MB images.

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Yes, if you burned an Audio CD image to an 80 minute CD-R, it would hold a maximum of 80 minutes of audio.  80 minutes as capacity is a leftover from the original use case of CD's when they were created entirely as a music storage medium.  There are other maximum time capacities for different sized CD-R's.

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